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Aj wrote:Gildermershina wrote:TheCDs wrote:Gildermershina wrote:I have mixed feelings about the first Bioshock so I don't think I'll be getting Bioshock 2.
People said it looked great, I thought some of it looked really really bad. They said it was a great evocative setting, well that much is true. They said the story was great, I thought it was good except for those repeated occasions where it's hamstrung by ridiculous videogame logic. They said it had emergent AI and tough moral choices, I found neither.
I hear good things about Bioshock 2, but at this point I'm not excited by the prospect at all. I never actually played BioShock all the way through. I found it became tedious simply because the best strategy was to continuously fling yourself at enemies until they all die knowing that if you die you will respawn seconds later mere feet away. Since none of the enemies regenerated health It made the game trivially easy and I lost interest after harvesting the first Little Sister. I can't really make any more observations about it since I didn't experience the complete story. Although I will say the moral choices, from what I could tell, came down to harvest or don't. Not really a "tough" choice, you are either the savior and hero or the devil and villain. To me a tough moral choice would be one where the result of both the "good" and "evil" route both present a unique list of pros and cons. I feel like the final decisions in both Mass Effect games represent that type of choice best. Exactly. Bioshock's one choice played out over and over again was basically asking whether you want more now, or more later - if you don't harvest them, you get periodic rewards, which in the end add up to more than what you would get playing it the other way - not to mention the fact that about half of the stuff you could wasn't even worth buying. It kind of negated the choice. In Mass Effect 2, the game repeatedly tempted me to take impulsive actions, and I had to actually resist those urges to pull the renegade interrupt. Oftentimes the decisions you make are actually putting your principles before a reward, or putting your desire for vengeance and adrenaline ahead of the greater good. It's still not at the level where it completely affects the game as a whole, but at least it affects your relationship with the characters and the world. People play the whole range of styles in the Mass Effects. In Bioshock, it seems like everyone plays the "good" way because it quickly becomes apparent that it offers greater reward. I personally thought Bioshock was brilliant. I can't see where you found any faults in the graphics, 99% of it was absolutely beautiful and the whole atmosphere around the game was so intense and actually quite scary; I mean walking through corridors flooded with water because of the place actually falling apart, then shitting yourself as your confronted by a massive Big Daddy only to discover the Little Sister hasn't met it yet and it peacefully walks past you. Then you have to make the decision whether or not to go and kill this pretty much harmless creature and then harvest and absorb a little girl, or leave it be. I found that, though pretty simple in the number of choices, to be a pretty interesting and morally difficult choice. Yeah I guess Mass Effect may be better, haven't played the second one, but I thought that Bioshock's were more than satisfying. I loved the Plasmids, and unlike you thought all of them were pretty cool but my favourite was the insects just because it was just so fucking sick. My problem with Bioshock's graphics is demonstrable thus: Pretty good: Really fucking bad: The most common enemy, and indeed every single human character in the game, looked unbelievably awful, animated poorly, and that really bothered me, because the Big Daddies, and the world itself are pretty well realised. But for some reason skin and clothing both have the same ridiculously contoured and ridiculously shiny look that make them look like they've been wrapped in plastic and lit by tiny spotlights. And they all walk about with their arms out at ridiculously inhuman angles. I know Splicers are supposed to be ugly, but these didn't look ugly because of their facial modifications or their deformities, but because their clothes and skin were covered in huge unmoving pitch-black creases and folds offset by ultra-contrast shiny wet highlights. It has always bothered me how nobody else really seems to pick up on that, because to me it's glaringly obvious and extremely off-putting. |